It is no secret that PUBG Mobile has been an amazing hit with fans of the original PC game and mobile gamers alike. And while it would be easy to get bogged down on exactly how the development team managed to squeeze the iconic battle royale experience onto such humble devices, we are more concerned with how best to kill every other player in sight and get to that Chicken Dinner. To do this, one needs stealth, precision, a good sense of timing and location and most importantly - an intimate knowledge of every weapon in the game. There are a variety of them in PUBG Mobile, with slightly different specs to those in the full game, meaning that your PC load out of choice may not quite apply here. Also, some weapons are not as convenient when using a touchscreen. So to help you get fat on chicken dinners, we have broken down all the weapons available in the game with their descriptions and stats. Which are your favorite and why? WEAPON SKIN GIVEAWAY RULES (1 Winner every week!) : 1. Rank this list, Submit it and Share your ranking on Facebook. 2. Invite 5 friends by clicking on your profile photo on the top-right hand corner and clicking invite (Your friends must Sign up for your invitations to count). 3. Like our Facebook page: facebook.com/rankmylist 4. Write your PUBG Mobile Player Name or Character ID in the comments below and tell us why your #1 weapon is your favorite! (WE NEED THIS TO GIFT THE SKINS TO YOU)
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The M416 is a tactical assault rifle/carbine type weapon based on the discontinued XM8-project, as an improvement of both the M16 / AR-15 and the M4 Carbine. Compared to the other 5.56mm assault rifles, in its unmodified state the M416 is fairly similar to the other rifles besides its slightly faster rate of fire compared to the SCAR-L, however its strong points are the fact that it can accept the most modifications of any of the assault rifles, accepting muzzle, magazine, stock, lower and upper rail attachments, as well has having exceptional stability, only bested by the AUG. A fully modified M416 is therefore highly sought after as its very low recoil allows for controllable spraying even with a 4x ACOG Scope attached. The M416 will deal maximum damage out to 60 meters, with damage reaching a minimum at 450 meters. While the PC experience warrants a more long-ranged play style, the mobile version sets its sights on a generally closer, more action-packed affair, especially early on. The controls are not as precise, so long-range kills are a lot harder to pull off. As a result, you are going to want something that is versatile, able to dominate at mid range and extend further in a pinch. The M416 is definitely the way to go for this, especially when you start adding attachments into the mix. At full build, the M416 is an all-round powerhouse which will see you through to the final 10 with ease. You may want to pair it with a high-firing SMG to cover all of your bases, but it can be used close-range if needed. The M416 is also one of the most common weapons in the game, making it easy to get and upgrade early on. PUBG Mobile definitely encourages a more aggressive play style over the methodical stealth feel that the PC game cultivates. The M416 is the perfect weapon for this, excelling in urban shootouts and final-circle firefights. Type: Assault Rifle Ammo: 5.56mm, 30 shots per clip, 40 extended Capacity: 500 Attachment Slots: 5 Power: Mid Effective Range: Mid Stability: Low Firing Rate: High
The most well-known assault rifle in PUBG Mobile is the Kalashnikov. It has two fire modes: semi-auto for close range, and full auto for long-range combat. You can attach a scope to it and increase the magazine for a complete tour de force. The AKM also has the highest damage amongst all other assault rifles in the game, and at the same time, it has a relatively good accuracy. Type: Assault Rifle Ammo: 7.62mm, 30 shots per clip Capacity: 500 Power: Mid (42) Effective Range: Mid (60) Stability: Low (34) Firing Rate: Mid (61)
The Steyr AUG A3 is an air drop-only assault rifle type weapon, and for good reason - its exceptional handling and high muzzle velocity make it a highly sought after weapon for anyone fortunate enough to come across a crate and get away with its contents alive. The AUG utilizes the same attachment points and even has the same ballistics as the SCAR-L, albeit with a higher muzzle velocity and slightly increased drag coefficient meaning that bullets fired from this gun will have a slightly more curved trajectory, canceled out by the fact that the bullets travel much faster compared to the SCAR-L. A major drawback of the AUG however is its relatively slow reload time, with a tactical reload alone having a duration of 3 seconds, thus a quick draw magazine will be vital. Its rate of fire is also relatively slow, which allows for better stability but somewhat reduces its capability in close quarters combat. The AUG will deal maximum damage out to 70 meters. Damage starts to decrease past that point, with the maximum damage falloff at 482 meters. When equipped with a compensator and foregrip, the AUG has slightly more overall stability compared to an equally equipped M416.
The OTs-14 Groza is an assault rifle type weapon that can only be found in Air Drops. Essentially a bullpup AKM, its name translates to Thunderstorm or Terror and for good reason - combining the raw stopping power of 7.62 mm ammo with a blistering rate of fire only found in the smaller caliber assault rifles. Dealing the same damage as the AKM and boasting the second-highest rate of fire of all assault rifles, only bested by the M16A4, it can turn the tables around for whoever is lucky enough to get their hands on this rare weapon, particularly in the final stages of the match. While this weapon could be deemed overpowered, it has one major drawback: an abysmal reload time of 3 seconds when performing a dry reload. It is therefore advised to not empty the entire magazine, however its rate of fire in a firefight may make this rather difficult, so the next best option would be checking that the area around is secure enough to warrant a fresh magazine in the gun. Quickdraw magazines can also help mitigate the long reload time. Other drawbacks are its inability to accept foregrips of any kind, or any telescopic sights stronger than a 4x scope, reinforcing its use as a close-quarters weapon. Backing this up is the fact that the only muzzle attachment it can take is a suppressor. These flaws only serve to represent the power of the Groza, and it is therefore advised to prioritize players using this weapon, especially when there are less than 10 players alive. The long reload time can be seen as an opportunity to move in for the kill, provided that the target does not have a backup weapon such as a Saiga-12K. Type: Assault Rifle Ammo: 7.62mm, 30 shots per clip Capacity: 500 Power: Mid Effective Range: Mid Stability: Low Firing Rate: Mid
The UMP, short for Universal Machine pistol, is a submachine gun that deals the second highest damage of all the SMGs, right behind the Tommy Gun, making it a very viable late-stage gun when fitted out with attachments. If for some reason you cannot find the Tommy Gun, then try to look out for the UMP9 submachine gun. Its already controllable recoil can be reduced even further with a foregrip and compensator, although stealthy players may opt for a suppressor instead since it already has minimal recoil to begin with. You will have no trouble shredding your opponents to pieces. Since this model has minimum recoil, you can safely attach a silencer to it and kill everyone from ambushes. Type: Submachine Gun Ammo: 9mm, 30 shots per clip Capacity: 500 Power: Low (30) Effective Range: Low (30) Stability: Low (31) Firing Rate: High (62)
The AWM is a magnum sniper rifle in that sports a magazine size of 5, capacity of 500, and 4 attachment points. By taking a quick look at this weapon’s stats, you’ll see that it’s most endearing traits are it’s far-reaching range and lethal stopping power. The downside to this powerhouse is it’s ridiculously slow firing rate. Where To Find: Airdrop Suggested Ammunition: .300 Winchester Magnum Suggested Attachments: Compensator and Extended Quickdraw Magazine for sniper rifles What assault rifles can't do, sniper rifles can. Actually, combining these two is the best option you will ever have. If you can't put down an enemy in one shot with a sniper rifle (which is highly doubtful if you'll be using the AWM, with its incredibly high damage), you can always finish the job with an AKM or M16. The only drawback is that you won't be able to find it on the ground, so wait for the air drop. Type: Sniper Rifle Ammo: .300 Magnum, 5 shots per clip Capacity: 500 Power: Very High (100) Effective Range: Very High (100) Stability: Low (34) Firing Rate: Very low (6)
The SCAR-L is an assault rifle type weapon that is the light variant of the FN SCAR (Special Operations Forces Combat Assault Rifle), a gas-operated short-stroke gas piston automated rifle chambered to a variety of casings. The SCAR-L is a great assault rifle in Battlegrounds as it has low recoil and a good fire-rate on full auto. With a vertical grip and compensator the rifle can comfortably be used on full auto even with a 4x scope. The main drawback is its restrictive iron sights, so finding a reflex sight or scope should be a priority when finding this weapon. It also has the slowest bullet speed of the 5.56 mm rifles, although this is still much faster than the 7.62 mm rifles. Type: Assault Rifle Ammo: 5.56mm, 30 shots per clip Capacity: 500 Power: Mid Effective Range: Mid Stability: Low Firing Rate: High
The DP-28 is a light machine gun type weapon in BATTLEGROUNDS. Manufactured in Russia, its Russian name is 'Пулемёт Дегтярёвa Пехотный Pulemyot Degtyaryova Pekhotny,' translating to 'Degtyaryov's infantry machine gun.' A slow but hard hitting machine gun, its distinctive 47-round pan magazine strikes a balance between the firepower of a full-power cartridge with the support capability of a machine gun. Its slow cyclic rate of fire means that its relatively strong recoil is somewhat manageable. Being a vintage weapon, it lacks attachments, being only capable of accepting sights up to the 4x ACOG scope, allowing greatly increased range for supporting fire. The bipod can be enabled by going prone, greatly reducing recoil compared to firing from a standing or crouched position, allowing more precise shots against distant targets. The DP-28 will deal maximum damage out to 50 meters, with damage falling off out to 298 meters, at which point bullets will do minimum damage. A Russian made, inter-war era light machine gun chambered for 7.62mm.
Compared to the other 5.56 mm rifles, the M16A4 has relatively low recoil and its burst mode allows it to potentially have the fastest fire rate of any assault rifle, however this is countered by the fact that the recoil occasionally jumps sideways, making it slightly harder to use. The M16A4 will deal maximum damage out to 50 meters, after which damage begins to decrease to its minimum value at 400 meters. One can select between single fire or burst fire mode, which fires off a burst of three rounds. Much like the AKM, it can only accept muzzle, magazine and sight mods. The M16A4 can only accept sights up to the 4x ACOG Scope, whereas the other rifles can accept the 8x and 15x scopes, limiting its use as a long-range sharpshooting rifle. The main difference between the AKM and the M16A4 is that the latter one is far more accurate and efficient at long-range combat. But it can be quite effective at close combat, too. Despite the lack of attachments, it is a very stable weapon with minimal recoil and as such excels at ranged combat, particularly since it has one of the fastest bullet velocities in the game, reducing the need to compensate for gravity and bullet travel time, making this weapon ideal for close to medium-long range combat. Burst mode can be devastating in close quarters combat as the delay between bursts is exactly the same as its delay between individual shots, allowing it to have the fastest rate of fire of all the assault rifles. Type: Assault Rifle Ammo: 5.56mm, 30 shots per clip Capacity: 500 Power: Low Effective Range: Mid Stability: Low Firing Rate: High
The Ruger Mini 14 is a Carbine/DMR type lightweight semi-automatic rifle. It is named so due to its resemblance as a smaller version of the M14 battle rifle. Classified as a sniper rifle in terms of attachments, compared to other weapons in its class, the Mini-14 deals less damage and only has attachments for muzzle, magazine and sight mods, making up for these shortcomings with a very high muzzle velocity - the highest of any weapon in the game - and low bullet drop, as well as a larger magazine capacity, making it suitable for situations where quick follow up shots are required at long range, as well as close quarters combat when the trigger just needs to be pulled as fast as possible, hoping that the enemy is the first to go down. The Mini-14 will deal maximum damage out to 90 meters. Damage will continually decrease beyond that point, reaching its minimum value past 420 meters. It has a rather lengthy reload time so one needs to make sure the area is secure before inserting a fresh magazine.
The M249 is a light machine gun type weapon that can only be found in air drops. With 100 rounds of 5.56 mm ammo per magazine, the M249 excels at room clearing, dealing slightly more damage than the 5.56 mm assault rifles with a rate of fire as fast as that of the M16A4. The recoil is somewhat low, however the high rate of fire makes it harder to control. The M249 will deal maximum damage out to 75 meters, beyond that distance damage will begin to decrease, reaching its minimum value at 385 meters. The bipod can be enabled by going prone, greatly reducing recoil compared to firing from a standing or crouched position, allowing more precise shots against distant targets. Despite being classified as a light machine gun, its bipod, high muzzle velocity and capability of mounting 8x and 15x scopes allows it to perform surprisingly well in a sharpshooting role. All these advantages come with downsides however - as a belt-fed weapon that loads from cumbersome box magazines, it has the longest reload time of any weapon in the game, with a tactical reload just passing the 7 second mark, thus great care must be taken before choosing to reload, either ensuring that the area is fully secure before reloading or staying alert for anyone attempting to move in, or carrying a suitable backup weapon. This gun also burns through ammo very fast, particularly when keeping targets pinned behind cover, therefore it is advisable to stock up on as much 5.56 mm ammo as can be carried if planning to use this weapon for extended engagements.
The VSS Vintorez is a special sniper rifle/DMR suppressed weapon with a permanent scope and can be found around the map. The VSS Vintorez shoots common 9 mm ammo in both semi-automatic and fully automatic firing modes. It deals very low damage compared to other sniper rifles, but because of the integrated suppressor and the use of sub-sonic ammo, players cannot hear the gun being fired, nor can they hear the crack of the passing bullets, making it extremely difficult to detect when being fired on by this weapon. Because of the use of sub-sonic ammo, the weapon has a very low muzzle velocity at just under 300 m/s, compared to the Mini-14 at about 1000 m/s, making long distance shots and shots against moving targets difficult. Its maximum effective range is 400 m with most efficient performance at 200 m - users must still keep in mind that at this range, it will take an approximate two thirds of a second to travel to its target. While its bullets are subsonic and therefore have low velocity and high drop, the scope's rangefinder allows for precision shots as it has distance markings for both standing and crouching targets. Once the distance between the user and the target has been found, the scope's chevrons can then be used to compensate for bullet drop, with the marking at the center representing 100 meters, and the following markings increasing by 100 m each. Despite the low damage and bullet velocity, the VSS is very useful in the end-game because of closer ranges, particularly with an extended mag, coupled with the most effective suppressor in the game, making detection very difficult even at close ranges.
The Karabiner 98 Kurz is a bolt-action sniper rifle in PlayerUnknown’s Battlegrounds that has stats similar to that of the AWM, possessing a magazine size of 5 and capacity of 500. The differences begin with its 3 attachment points, and its significantly lower firing power and range. The cons to this vintage style weapon is its low firing rate. Where To Find: Airdrop, military weapon spawn locations on the map Suggested Ammunition: 7.62mm Suggested Attachments: Silencer, Bullet Loops and ACOG (x4) for sniper rifles
"Fires 7.62 mm rounds, with single shot, triple shot and full-auto modes. Difficult for new players to master due to its high vertical recoil. More suited for close range combat." - PUBG Mobile Armory
The Self Loading Rifle or SLR is a DMR type weapon in PUBG that is essentially the semi-automatic, British version of the venerable FN FAL battle rifle. Its chambered 7.62 mm cartridge delivers great stopping power at long distances in a moderately stable and accurate package. The SLR is a more powerful version of the SKS, dealing more damage at the expense of more recoil, but it lacks an attachment point for any foregrips, requiring the player to have good recoil control and aim. The SLR is more suited to ranged combat and cover-based shooting since its initial bullet velocity is higher than that of the SKS although it has a slower reload time. Players have to be careful when hiding with this weapon equipped as its length is an issue in close range engagements or when attempting to peek in and out of cover. "A semi-automatic marksman rifle that fires 7.62 mm rounds. Powerful recoil but deals a significant amount of damage. Requires some skills when firing continuously." - PUBG Mobile Armory
The SKS is a designated marksman rifle, being a middle ground between a typical assault rifle and a sniper rifle. Thus, this rifle excels in medium-range combat and packs devastating stopping power if a user can handle this gun effectively in CQC (close-quarter combat), but will be less effective in long- to extreme-combat as it lacks the precision of dedicated sniper rifles. Players who wish to use a weapon with high damage, rate of fire and long range effectiveness should look for the SKS, as it is one of the few weapons with such properties.This gun also has the benefit of accepting the most attachments out of all the sniper rifles. The SKS is not without its downsides however. Its standard capacity magazine of only 10 rounds, combined with high recoil and high precision compared to the automatic rifles require the user to stand still in order to land consistent shots, which in turn makes them an easy target. Use this to your advantage if you know your attacker is using one of these. Another thing to keep in mind would be counting shots in the magazine; if you hear the enemy shoot off 10 shots, you can use that time to change your position or advance on the shooter, although there is the risk that they have extended mags on the gun and may simply be waiting for you to expose yourself. "Semi-auto Russian DMR rifle." The SKS is a semi-automatic sniper rifle in PlayerUnknown’s Battlegrounds that offers a magazine size of 10 (20 with an extended clip), capacity of 500, and 3 attachment points. Although it’s fire power and range can’t compare to that of the AWM, this beautiful designated marksman rifle makes up for it with its impressive firing rate. Where To Find: Airdrop Suggested Ammunition: 7.62mm Suggested Attachments: Suppressor, Extended Quickdraw Magazine, and CQBSS (8x) for sniper rifles The SKS is definitely not your usual sniper rifle, but it is something between the sniper and the assault rifle. This means that it can also be effectively used in close- and mid-range combat. It is not as powerful as the AWM in terms of damage, but it possesses high accuracy and good stability. Ammo: 7.62 Cap: 10 Power: 50 Range: 64 Stability: 48 Rate: 32 Type: Semi-Automatic DMR Rifle Ammo: 7.62mm, 10 shots per clip Capacity: 500 Power: Mid Effective Range: Mid Stability: Mid Firing Rate: Low
The Vector is a submachine gun type weapon in BATTLEGROUNDS. Introduced in the Early Access Month 1 Update of 2017, the KRISS Vector (formerly the TDI Vector) uses an unconventional delayed blowback system to mitigate recoil that makes it useful for controlling automatic fire at close ranges. The KRISS Vector, with its low recoil and average damage is most useful in close to mid-range combat. Boasting high rate of fire and low recoil, this gun also has the benefit of having the most attachment slots of all the SMGs to further increase its performance. The major downside to this gun is — aside from it being less powerful than the UMP9 — its very small magazine capacity of just 13 rounds. Thus, extended magazines are a must for anyone wishing to use this gun further into the match. "Modern SMG using delayed blowback system and chambered for .45 ACP ammunition."
The QBZ-95 is a Chinese bullpup assault assault rifle exclusive to Sanhok, replacing the SCAR-L. It uses the 5.56 mm rounds and can hold 30 rounds per magazine, which can be extended to 40 rounds. "Fires 5.56 mm rounds with a single-shot mode and a full-auto mode. Stable with low recoil, but slow when reloading and firing speed is not as fast as other 5.56 mm rifles." - PUBG Mobile Armory
The Tommy Gun is a submachine gun type weapon in BATTLEGROUNDS. Nicknamed "The Chicago Typewriter," The Thompson submachine gun is an American submachine gun, invented by John T. Thompson in 1918, that became infamous during the prohibition era. It was a common sight in the media of the time, being used by both law enforcement officers and criminals. Once in extensive use among US troops during WWII, as well as British forces supplied by the US Army, this weapon now sees use for mowing down other players unfortunate enough to be caught in its line of fire. Firing the slow but hard-hitting .45 ACP cartridge, this vintage submachine gun deals the most damage out of all the SMGs, however the inability of this gun to attach sights, coupled with its relatively strong recoil makes it a challenge to use, even in close quarters combat. Extended magazines are highly recommended as the reload time remains unchanged, while magazine capacity is almost doubled. "Infinite ammo with trench coat on." — not to be taken literally, the description is simply a reference to movies involving Mafia-type gangsters, with this gun featured in them whose wielders never seemed to have to reload. SMGs are great only in close combat due to their extremely high fire rate and low recoil. However, you should never opt for an SMG instead of an assault rifle, which is by far the best type of weapon in the game. But if you happen to find a Tommy Gun, then make it your backup weapon in case you have low ammo on your assault rifle. Ammo: .45 Cap: 100 Power: 35 Range: 46 Stability: 31 Rate: 100 Type: Submachine Gun Ammo: .45 ACP, 100 shots per clip Capacity: 500 Power: Low Effective Range: Mid Stability: Low Firing Rate: Max