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Best Age of Empires II Civilizations

20th Nov 2017
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Age of Empires II is one of the most beloved real-time strategy games of all time. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received "universal acclaim" upon release and remains a staple for RTS fans to this day. Since its initial release as Age of Empires II: Age of Kings, four expansions to the game and an HD remake has also been produced - Age of Empires II: The Conquerors (2000), Age of Empires II: HD Edition (2013), Age of Empires II HD: The Forgotten (2013) (based on the fan-made Forgotten Empires), Age of Empires II HD: The African Kingdoms (2015) and Age of Empires II HD: Rise of the Rajas (2016). At the heart of the award-winning gameplay of AOE 2 are the civilizations that players are able to choose to play with. In addition to their distinct art and play style, these civilizations have their unique set of advantages and disadvantages which are based fundamentally on a "rock-paper-scissors" architecture. This delicate balance of strengths and weaknesses extends all the way up from the overarching meta-strategy (e.g. economic boom beats defensive gameplay which in turn beats early rush strategy) down to individual units (e.g, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry). Because of the attention paid towards making each civilization as balanced as possible, any discussion of the relative ranking of these civilizations in terms of overall strength is often hotly contested. Now is the time to put all of that debate to rest - this list contains all the civilizations and their specialties in Age of Empires II and all its expansions. Rank these in the order of best to worst and let's find out what everyone thinks on average. Happy ranking and Wololo! Source(s): Age of Empires Wikia and Wikipedia


Best Age of Empires II Civilizations



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The Indians are a booming Camel and Gunpowder civilization who can become very strong in the Imperial Age. The Indians have all the Archery Ranges' units available to them and they are able to research all archer upgrades. They can also create the Hand Cannoneer which benefits from the Imperial Age unique technology, Shatagni, which increases their Hand Cannoneers range by one. The Elephant Archer is a quite formidable unique unit created in the Castle, and is a powerful archer mounted on an elephant that can be used to soak damage in place of Knights. The Barracks also has Champion, Halberdier and their infantry gets all technologies except Plate Mail Armor. The Indian's Stable obtains the Hussar, however doesn't have any units from the Knight line, but they nullify this with their stronger Camels, who benefit from all the Stable and Blacksmith upgrades plus the bonuses to armor and attack versus buildings. They are the only civilization to have the powerful Imperial Camel, a unique unit which is the upgrade for the Heavy Camel. The Monastery isn't too bad, but lacks Atonement, Heresy and Faith. The Siege Workshop is not as good as compared to other civilizations because it lacks Siege Onager, Siege Ram and Heavy Scorpion, but it has the Bombard Cannon The Indians should be fine at the Dock, only lacking Fast Fire Ship and Shipwright. The Indians have a robust economy, as their Villagers are cheaper than other civilizations, due to the fact that the Villagers get incrementally cheaper as they advance through the Ages and they (the villagers) fish much faster than other civilizations. Their economy really begins to shine from the Castle Age as they can research their first unique technology, Sultans, which increases all their gold income by 10%, including Relics and trade units. They also have all the economic upgrades except Crop Rotation. Thanks to their unique Camel Upgrade, the Indians sparkle against civilizations that rely heavily on Cavalry, like the Franks, Huns and Persians. However, due to the lack of Heresy and dependence of expensive units (such as the mentioned Elephant Archer, Imperial Camel, and Hand Cannoneers), the Indians are vulnerable to civilizations with strong Monks, such as the Aztecs and Spanish.
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