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Best Age of Empires II Civilizations

20th Nov 2017
Ranked by 9
Views: 24K
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Age of Empires II is one of the most beloved real-time strategy games of all time. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received "universal acclaim" upon release and remains a staple for RTS fans to this day. Since its initial release as Age of Empires II: Age of Kings, four expansions to the game and an HD remake has also been produced - Age of Empires II: The Conquerors (2000), Age of Empires II: HD Edition (2013), Age of Empires II HD: The Forgotten (2013) (based on the fan-made Forgotten Empires), Age of Empires II HD: The African Kingdoms (2015) and Age of Empires II HD: Rise of the Rajas (2016). At the heart of the award-winning gameplay of AOE 2 are the civilizations that players are able to choose to play with. In addition to their distinct art and play style, these civilizations have their unique set of advantages and disadvantages which are based fundamentally on a "rock-paper-scissors" architecture. This delicate balance of strengths and weaknesses extends all the way up from the overarching meta-strategy (e.g. economic boom beats defensive gameplay which in turn beats early rush strategy) down to individual units (e.g, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry). Because of the attention paid towards making each civilization as balanced as possible, any discussion of the relative ranking of these civilizations in terms of overall strength is often hotly contested. Now is the time to put all of that debate to rest - this list contains all the civilizations and their specialties in Age of Empires II and all its expansions. Rank these in the order of best to worst and let's find out what everyone thinks on average. Happy ranking and Wololo! Source(s): Age of Empires Wikia and Wikipedia

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Best Age of Empires II Civilizations



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One of the main advantages of the Portuguese is their strong navy, powered by the Carrack technology (+1 armor/pierce armor), +10% HP and -15% gold bonuses to all ships. The Portuguese tech tree includes the Elite Cannon Galleon which allows for water domination in the late game. The Caravel, a unique unit, fires piercing projectiles that allow it to do maximum damage to large groups of enemy warships. The Arquebus technology makes gunpowder units much more accurate making the Portugueses' Hand Cannoneer, Organ Gun, the other Portuguese unique unit, the Bombard Cannon and even the Bombard Tower more effective against moving foes. In the Barracks, they have the Champion and Halberdier, but their speeds are slower than most civilizations as they lack Squires. In the Archery Range, they lack the Heavy Cavalry Archer upgrade and Parthian Tactics technology, but everything else is available. In the Stable, they do not have the Hussar, Paladin upgrades and Camel and Heavy Camel (as they are a European civilization), but everything is available. In the Siege Workshop, they lack both Siege Onager and Heavy Scorpion. In their Monastery, everything is available except Illumination. In their University, they have access to all technologies. Like their neighbours, the Italians, their economy is pretty good, lacking only Gold Shaft Mining. The Portuguese will have a hard time against cavalry civilizations such as the Huns and the Spanish, due to the high mobility of their cavalry being able to decimate their gunpowder, foot archers, and siege units in addition the Portuguese lackluster cavalry; and will struggle against the Italians and the Goths (due to the former having far superior foot archers and Condottieri, while the later have Huskarls with high-pierce armor that can easily shrug off archer and gunpowder attacks, including the Organ Gun). They will have no problems facing the Teutons or the Japanese, due to their wide variety of anti-infantry options (including the Organ Gun).
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