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Best Star Wars Games

30th Jan 2018
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Star Wars has a long history of video games that have added to the lore and elevated the appeal of the epic saga. There have been dozens of Star Wars games since the early 80's, and the flood has never really subsided over the years. But just like the movies themselves, some titles are remembered much more fondly than others. When considering the best Star Wars games for this list, it is clear that the saga has had its ups and downs when it comes to games. In this list one can find brilliant dog-fighting games, first-person shooters, Jedi dueling and even Real Time Strategy games! There are those all-time classics, like Knights of the Old Republic, which some fans claim to be better than the actual films themselves. Jedi Knight III: Jedi Academy even let you train as an apprentice and become the hero (or villain) you were always destined to be! And there are epic adaptations of battles, races, and dogfights from the movies themselves that fondly remind us of the epic struggle between the Light side and the Dark side of the Force that epitomizes Star Wars. Irrespective of their genre, platform and quality, these games have never failed to remind us why we love Star Wars so much. The games fill us with the same kind of childhood wonder as the classic films themselves. They let us feel as though we are a part of that vast, wonderful universe and that beloved galaxy far, far away!

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Best Star Wars Games

Ranked by 5
Views: 12.1K
Shares: 3
#25.

Star Wars Episode I: Battle for Naboo

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Star Wars Episode I: Battle for Naboo (known as Star Wars: Battle for Naboo on the PC) is an arcade-style action game co-developed by Factor 5 and LucasArts. It is a spiritual sequel to Star Wars: Rogue Squadron released two years earlier. Despite the similarities between the two games, the development team designed a completely new game engine for Battle for Naboo and included land- and water-based combat in addition to aerial combat. Set in the fictional Star Wars galaxy, the game takes place during the events depicted in the film Star Wars Episode I: The Phantom Menace. Players control Gavyn Sykes, a lieutenant in Naboo's Royal Security Forces. As the game progresses, Sykes and the Royal Security Forces fight the Trade Federation in 15 missions that take place on Naboo or in the space immediately surrounding it. The game concludes after the player completes a mission that recreates the film's climactic assault on the Trade Federation's Droid Control Ship. Battle for Naboo was published by LucasArts and THQ and released for the Nintendo 64 in December 2000. A Windows port was released three months later in March 2001. The Nintendo 64 version received generally positive reviews; critics praised the game's tight and responsive controls, but expressed dislike for the game's Episode I setting. The game's PC port was less well-received, with critics citing poor visuals and difficult controls.
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Star Wars Episode I: Battle for Naboo

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Star Wars Episode I: Battle for Naboo (known as Star Wars: Battle for Naboo on the PC) is an arcade-style action game co-developed by Factor 5 and LucasArts. It is a spiritual sequel to Star Wars: Rogue Squadron released two years earlier. Despite the similarities between the two games, the development team designed a completely new game engine for Battle for Naboo and included land- and water-based combat in addition to aerial combat. Set in the fictional Star Wars galaxy, the game takes place during the events depicted in the film Star Wars Episode I: The Phantom Menace. Players control Gavyn Sykes, a lieutenant in Naboo's Royal Security Forces. As the game progresses, Sykes and the Royal Security Forces fight the Trade Federation in 15 missions that take place on Naboo or in the space immediately surrounding it. The game concludes after the player completes a mission that recreates the film's climactic assault on the Trade Federation's Droid Control Ship. Battle for Naboo was published by LucasArts and THQ and released for the Nintendo 64 in December 2000. A Windows port was released three months later in March 2001. The Nintendo 64 version received generally positive reviews; critics praised the game's tight and responsive controls, but expressed dislike for the game's Episode I setting. The game's PC port was less well-received, with critics citing poor visuals and difficult controls.

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