Generating Preview ...
Generating Preview ...
Fellow Traveller Games has built a reputation for publishing narrative-driven, politically charged, and often deeply unsettling games. From the chilling realities of Soviet-era espionage to the anxieties of a post-apocalyptic world, their catalog offers a diverse range of experiences that challenge players and leave a lasting impact. This list compiles some of their most critically acclaimed and memorable titles, showcasing the breadth and depth of their unique approach to interactive storytelling. Prepare to revisit thought-provoking narratives and engaging gameplay mechanics as we present a curated selection of Fellow Traveller's finest works. But this isn't just our opinion! Use the drag-and-drop feature below to reorder the games and submit your own definitive ranking of the best Fellow Traveller games – let us know which titles resonate most with you and why. We're eager to see your curated list!
*No Longer Home* invites players into the intimate lives of Bo and Ao, two queer, non-binary university students on the cusp of graduation. Their shared flat in South London has been a sanctuary for a year, but an impending visa expiry will force Ao to return to Japan, leaving Bo in England. Disillusioned with the uncertainties of post-educational life and grappling with a system that feels designed to exclude them, both navigate their complex emotions and uncertain futures. Through an evocative, lo-fi aesthetic, the game meticulously portrays their everyday existence: late-night talks in bed, casual BBQs, and video game sessions, all while something mysterious begins to grow deep beneath their flat, and a multi-eyed, animal-like new flatmate named Lu joins their lives. This deeply personal narrative was directly inspired by developers Hana and Cel's own experiences of being separated after university, transforming their farewells into a collaborative project. This profound exploration of loss, identity, and belonging makes *No Longer Home* a standout title within Fellow Traveller's curated collection. The publisher is renowned for championing narrative-rich, introspective, and often experimental indie games, and this title perfectly embodies that ethos. Its unique blend of relatable slice-of-life moments with subtle magical realism offers a poignant look at the anxieties of young adulthood and the pain of goodbyes. The game's authentic portrayal of queer characters and its deeply personal origins resonate strongly with Fellow Traveller's commitment to diverse storytelling and meaningful interactive experiences, solidifying its place among the best games they have presented to a global audience.
Drag and drop to sort list. Click to browse.
Hacknet plunges players into an immersive, terminal-driven hacking simulation, tasking them with unraveling the mystery surrounding the supposed accidental death of Bit, a renowned hacker. Utilizing authentic UNIX commands and old-school command prompts, this game offers a true-to-life digital delve, eschewing Hollywood theatrics for genuine, nuanced puzzles. It delivers a rich, persistent virtual world exploring themes of personal privacy, corporate power, and the hidden digital landscape, all while remaining surprisingly accessible to newcomers yet deeply satisfying for those familiar with command-line interfaces. The experience is further enhanced by a killer soundtrack featuring artists like Carpenter Brut and Remi Gallego, and robust mod tools empower players to craft and share their own campaigns. Hacknet stands as a prime example of why it belongs among the top games published by Fellow Traveller. The publisher champions unique, narrative-rich independent titles, and Hacknet perfectly embodies this ethos with its innovative interface and compelling storyline. Its commitment to a true hacking simulation, combined with its exploration of complex societal themes, showcases the kind of distinctive and thought-provoking experiences Fellow Traveller is known for. The game's enduring appeal, bolstered by the Labyrinths expansion and mod tools allowing players to craft their own campaigns, exemplifies the long-term engagement and creative community support integral to the publisher's portfolio.
Citizen Sleeper, one of 2022’s most acclaimed indies and a Game Awards nominee, is a compelling tabletop-inspired narrative RPG. Players embody a "sleeper," a digitized human consciousness in a decaying artificial body, property of a corporation intent on reclaiming them. Stranded on Erlin’s Eye, a ruined space station bustling with thousands surviving on the fringes of an interstellar capitalist society, the game challenges you to forge alliances, secure your livelihood, and navigate its vibrant, fractured communities. Its unique gameplay integrates Dice, Clocks, and Drives, allowing for a profoundly player-led experience where choices each cycle dictate your path, all while grappling with themes of precarity, personhood, and the quest for freedom in a richly imagined sci-fi world. The complete experience now includes the FLUX, REFUGE, and PURGE DLCs, expanding the station's lore and your journey. This title stands as a pinnacle among Fellow Traveller's catalog, perfectly aligning with the publisher's reputation for championing innovative, narrative-rich independent games. Its deep exploration of societal issues like corporate exploitation, identity, and the struggle for autonomy resonates strongly with Fellow Traveller's curated selection of thought-provoking experiences. The distinctive tabletop mechanics and responsive world-building, helmed by acclaimed developer Gareth Damian Martin, exemplify the kind of experimental yet deeply engaging design Fellow Traveller consistently supports. Its critical success and numerous nominations underscore its quality and impact, cementing its status as a standout title that not only entertains but also offers profound reflections on the human condition within its stellar sci-fi framework, showcasing the publisher's commitment to diverse and meaningful storytelling.
Step onto Paradise, an island outside of reality, where a rogue human civilization strives to resurrect dead alien gods. On the eve of its rebirth, a sinister murder behind locked doors shatters the Council, plunging the island into chaos. As the exiled "investigation freak" Lady Love Dies, you are summoned to unravel this "crime to end all crimes." Explore a vibrant, updated, and enhanced version of Paradise, featuring new music, mysterious beings, and quests, alongside significant visual and performance upgrades like ray tracing and advanced upscaling, making its unique, surreal world more stunning than ever as you seek the facts and the truths—and determine if they are one and the same. Paradise Killer exemplifies Fellow Traveller's commitment to publishing narrative-rich, genre-defying independent games. Its innovative open-world investigation allows players unparalleled freedom to collect evidence, interrogate suspects, and ultimately, choose who to accuse and build a case against. This emphasis on player agency and the nuanced exploration of "personal truth" in the face of multiple possible killers makes for a profoundly unique detective experience. The game’s striking vaporwave aesthetic, compelling lore, and thought-provoking questions about justice and belief cement its place as a standout title that perfectly aligns with Fellow Traveller's reputation for publishing distinct and unforgettable interactive experiences.
Beacon Pines is a charming yet unsettling adventure unfolding within the pages of a mysterious book. Players embody both the story's reader and its young protagonist, Luka, who finds himself entangled in strange occurrences at the old warehouse in his quiet town. As Luka and his friends uncover hidden truths, players guide his journey, sneaking out late, making new allies, and crucially, collecting special golden charms. Each charm bears a unique word, which can be strategically inserted at pivotal turning points in the narrative to drastically alter the unfolding events and change the course of fate. The game truly shines through its innovative narrative structure, presented as "The Chronicle," an interactive story tree that dynamically branches and grows with every choice made. This allows players, in their role as the book's reader, to navigate a multitude of potential outcomes. Exploring one set of events might unlock new charms usable on an entirely different story branch, encouraging players to jump back and forth between alternate realities to fully unravel Beacon Pines' central mysteries. This clever blend of interactive storytelling, emotional depth, and genre-bending mechanics makes it a prime example of the narrative-focused, creatively ambitious titles that define Fellow Traveller's curated collection of indie gems.
1000xRESIST (2024) is a critically acclaimed and three-time IGF award-nominated sci-fi adventure that plunges players into a dystopian future, 1000 years after humanity's near extinction by an alien occupation. As Watcher, a clone tasked with serving the immortal ALLMOTHER, you dutifully relive her memories through a process called Communion. However, a shocking revelation from your closest sister, Fixer, shatters your understanding of the world, exposing the ALLMOTHER's deceptions. This "blend of 'big idea' sci-fi and coming-of-age story" (PC Gamer) is praised for its "cerebral complexity I expect from the likes of Hideo Kojima or Yoko Taro" (PC GamesN), offering an "extraordinary" and "really very special" experience that feels like a "lucid dream, hand crafted for you" (Giant Bomb). After Fixer's execution, it falls to you to uncover the truth buried within the ALLMOTHER's fragmented past. Players embark on a journey through pivotal moments in the ALLMOTHER's life, from high school days to the arrival of the Occupants and the birth of the first Sisters, manipulating memories by jumping through time to solve puzzles and unlock secrets. Between these profound Communions, the Orchard acts as an expansive underground hub filled with characters and mysteries to uncover. 1000xRESIST uniquely blends 3rd person adventure, visual novel, and first-person walking simulator elements, constantly shifting perspectives both literally and metaphorically to deliver a narrative rich with twists and revelations. Inspired by the works of Yoko Taro, Satoshi Kon, and Robert Wilson, the game pushes the boundaries of interactive storytelling by incorporating fresh ideas from theatre, dance, and performance art. This commitment to artistic vision, deep narrative exploration, and innovative genre-blending makes it a quintessential title for Fellow Traveller, a publisher renowned for championing experimental, story-rich indie games that challenge conventions and offer truly unique player experiences.
The FRAMED Collection (2018) presents a new compilation of the critically-acclaimed, multi-award winning noir puzzle games, FRAMED and FRAMED 2. Players engage with a genre-bending design where they rearrange the panels of an animated comic book to craft the narrative of a noir-styled spy adventure. This innovative mechanic demands logic and imagination, as every panel move changes the story, resulting in everything from comedic blunders and untimely deaths to stylish heists and nail-biting escapes. Complementing its uniquely clever puzzle design are stylish hand-crafted art and animation, featuring silhouetted characters and mysterious settings, all brought to life by an original live jazz soundtrack that fuses modern themes with funky beats. This title exemplifies a "Best game by Fellow Traveller" through its exceptional innovation and artistic vision, hallmarks of the publisher's catalogue. Its multi-award winning status, including high praise from figures like Hideo Kojima who named FRAMED his Game of the Year, underscores its profound impact and quality within the indie game scene. The collection's fusion of unique game mechanics, compelling narrative puzzles, and distinct noir aesthetics creates an experience that is both deeply satisfying and unlike any other, making it a prime example of the imaginative and critically lauded independent titles Fellow Traveller is known for championing.
Neo Cab plunges players into the neon-soaked, automated metropolis of Los Ojos as Lina, the last human cab driver. On her very first night navigating these lonely streets, her best friend Savy vanishes, forcing Lina into a desperate search for answers, cash, and a place to sleep. The core gameplay revolves around picking up a diverse cast of passengers – from suspicious anarchist punks to oblivious corporate yuppies and persistent cops – each holding a piece of the puzzle to Savy's disappearance. Lina must master the delicate balance of honesty, empathy, and maintaining her own emotional health to coax secrets from her fares, all while struggling to survive late-stage capitalism and uncover the truth behind her friend's disappearance. What truly sets Neo Cab apart is its innovative "Feelgrid" mood system, where Lina's emotional state, directly influenced by passenger interactions, impacts available dialogue options, unlocking some choices while restricting others. This unique mechanic adds profound depth to the branching narrative, crafted by a team of acclaimed writers including Leigh Alexander and Kim Belair, ensuring every passenger interaction feels significant. Coupled with Obfusc's evocative original soundtrack, Neo Cab stands as a prime example of Fellow Traveller's curation of innovative, narrative-first indie games. Its poignant exploration of human connection, emotional vulnerability, and societal commentary against a striking cyberpunk backdrop perfectly aligns with the publisher's commitment to pushing the boundaries of interactive storytelling, cementing its place as one of their most celebrated titles.
As Ellery's guiding AI, my core purpose is to protect her and illuminate the mysteries of Gliese 677Cc, a planet she arrived at to find only an abandoned base and the haunting absence of Minae Nomura. Adrift in an ocean of secrets, with only a malfunctioning diving suit and my presence to aid her, we must freely dive into an expansive section of seafloor, from shimmering reefs to inky depths. Our journey involves interpreting signals, setting headings, and mapping the ocean through intuition, all while discovering and cataloguing the planet's unique life. Through observation, scanning, and sampling, we'll help Ellery classify an entirely new ecosystem, uncovering its dark history and the profound questions it raises about the nature of "natural" and "artificial" life, and what it means to be human in an epoch of extreme environmental destruction. This profound and artfully crafted experience rightfully belongs on any list of best games published by Fellow Traveller, a company celebrated for championing distinctive, narrative-driven, and thought-provoking indie titles. Its elegant, intuitive UI, coupled with deep philosophical inquiry and a unique approach to exploration, aligns perfectly with the publisher's commitment to pushing the boundaries of interactive storytelling. Gareth Damian Martin's acclaimed solo development brings a singular vision to life, creating an adventure that is both deeply personal and universally resonant, showcasing the kind of innovative design and rich thematic complexity that Fellow Traveller consistently seeks to highlight.
The Pale Beyond plunges players into a perilous polar expedition five years after the tragic loss of The Viscount in the unforgiving Pale Passage. Piloting her sister ship, The Temperance, the crew sets out to unravel the mystery of the first expedition's demise, all while braving a stunning yet treacherous frozen wasteland that can shift without warning. Suddenly thrust into leadership with the captain missing and the ship trapped in ice, players must navigate an ever-approaching Polar Winter, managing meagre resources, balancing crew safety and morale, and making critical decisions that profoundly impact the unfolding story. With original musical compositions, shanties, and accordion tunes dynamically evolving with the journey, keeping the crew and sled dogs fed, warm, and loyal is paramount, as every vote counts in the face of potential mutiny on the icy path through The Pale Beyond. This title is a natural fit for Fellow Traveller's esteemed catalog of narrative-rich indie games, embodying the publisher's commitment to unique, thought-provoking experiences. Its core loop of challenging moral dilemmas, resource scarcity, and the profound impact of player choice resonates deeply with the kind of story-driven titles Fellow Traveller is celebrated for. By expertly weaving together a desperate fight for survival against the elements with intense interpersonal drama and the constant threat of mutiny, The Pale Beyond crafts an unforgettable tale that exemplifies the emotional depth and innovative storytelling Fellow Traveller consistently champions, making it a standout entry among their best releases.
Genesis Noir casts players as No Man, a cosmic watch peddler entangled in a dramatic love triangle with Miss Mass and Golden Boy. This affair culminates in a bitter confrontation, leading to a gunshot that is simultaneously the creation of the universe—The Big Bang. Players are thrust into this expanding cosmos, tasked with navigating an unfolding timeline to prevent or destroy creation and ultimately save Miss Mass. The experience centers around tactile puzzles and intuitive exploration, where you manipulate objects within isolated moments of the universe, whether it's dialing a rotary phone, shaping a nascent civilization, or improvising with a jazz musician, all in pursuit of altering destiny. This surreal, noir-inspired adventure is a standout title and a prime example of why it deserves a spot among the best games published by Fellow Traveller. The publisher is renowned for championing narrative-driven, experimental, and artistically ambitious independent titles, and Genesis Noir encapsulates this ethos perfectly. Its unique blend of cosmic philosophy, stunning visual style, and innovative, contemplative gameplay mechanics showcases a deep commitment to pushing creative boundaries within the medium, making it a celebrated jewel in Fellow Traveller's curated collection of distinctive interactive experiences.
Orwell: Ignorance is Strength (2018) immerses players in a high-stakes surveillance thriller, echoing modern concerns about fake news, social media echo chambers, and the displacement of truth. As the darker second season of the award-winning Orwell series, it places you as an investigative agent within "The Office," a top-secret government department. During a period of intense civil unrest and political tension between the Nation and neighboring Parges, your mission is to uncover the truth behind escalating events, scrutinizing figures like Raban Vhart, editor of The People’s Voice, and his family. The game introduces new mechanics, including a "time of day" system for time-sensitive decisions and enhanced tools to control and influence the public narrative, forcing players to grapple with the power to both uncover and manipulate reality. This title exemplifies the best of Fellow Traveller's portfolio through its compelling, thought-provoking narrative and innovative gameplay that tackles pressing societal issues. The publisher is renowned for championing games that explore ethical dilemmas and the human condition, and *Ignorance is Strength* perfectly aligns with this vision by making players directly confront the moral ambiguities of truth, propaganda, and state surveillance. Its critical reception, noted by publications such as Polygon for turning the balance of liberty and safety into a thrilling adventure, and GameSpot for its brilliant exploration of data misinterpretation, underscores its impact and quality, cementing its place as a standout interactive experience that challenges perceptions and encourages deep reflection.
Pesterquest plunges players into a mysterious adventure within the darkly funny Homestuck/Hiveswap universe, beginning with the protagonist's disoriented query, "Who are you again? And what the hell are you doing here?" This grimsical episodic visual novel continues the friend-finding escapades of the MSPA Reader from Hiveswap Friendsim across 14 volumes. Players zap between Earth and Alternia, embarking on a quest of epic importance to discover and reconnect with up to 20 friends, both extra and terrestrial. Each volume delivers idiosyncratic adventures, exploring all-new stories about Homestuck’s classic cast, boasting visual mastery and a shrewdly written narrative that dives deep into lore with a darkly comedic and unapologetically irreverent tone. This title rightfully belongs on the list of best games by Fellow Traveller, a publisher renowned for championing narrative-driven experiences with unique voices. Pesterquest exemplifies this ethos through its intricate storytelling, compelling character development, and the distinct, "grimsical" humor that permeates its episodic structure. The game’s commitment to a shrewdly written narrative and an irreverent yet deeply engaging story aligns perfectly with Fellow Traveller’s curation of titles that push boundaries and offer profoundly immersive, dialogue-rich journeys into their respective universes.
Hiveswap Friendsim (2018) plunges players into a darkly comedic episodic visual novel adventure within the expansive Homestuck/Hiveswap universe, crafted by Andrew Hussie. Players assume the role of an unnamed protagonist who has crash-landed on the dangerous alien world of Alternia, utterly desperate for friendship amidst a stark lack of food, medicine, and prospects. This quick, loosely-canonical journey unfolds across 18 volumes, guiding the player from grimy underground clubs to stately mansions, encountering a diverse cast of trolls from across the hemospectrum as they strive to survive and maybe even thrive on the harsh surface. Set during the events of Hiveswap: Act 1 and introducing characters from Hiveswap: Act 2, Hiveswap Friendsim offers a darker, unique stroll across the Alternian landscape, specifically designed to satisfy eager Homestuck and Hiveswap fans. Its quirky premise, extensive narrative possibilities, and distinctive visual style align perfectly with Fellow Traveller’s commitment to publishing innovative, story-rich indie titles. As a publisher renowned for championing games that excel in character writing, unique world-building, and pushing narrative boundaries, Friendsim finds its well-deserved place among the best narrative-focused experiences in their esteemed catalog.
"The Stillness of the Wind (2019)" immerses players in the serene yet profound existence of Talma, the last inhabitant of a village long since abandoned for the bustling city. Approaching the twilight of her life, Talma dedicates her days to a simple, solitary routine: tending to her homestead, caring for her goats, and cultivating her vegetable patch. Players will craft their own daily rhythms, from breeding animals and crafting cheese from their milk to collecting eggs, cooking meals, and bartering with the travelling merchant. This hard but peaceful subsistence is tinged with melancholy as the merchant delivers increasingly unsettling letters from Talma's family, offering glimpses into a distant city that threatens to consume the quiet world she knows. It is a contemplative experience, offering a quiet rumination on life, loss, and the passage of time. This evocative experience stands as a testament to the curated excellence found in Fellow Traveller's catalog of games. The publisher is renowned for championing unique, narrative-driven independent titles that delve into deeper human themes, and "The Stillness of the Wind" perfectly exemplifies this commitment. Its blend of meditative gameplay, existential introspection, and a poignant narrative—exploring solitude, change, and the beauty in simple acts—aligns perfectly with Fellow Traveller's mission to present games that resonate emotionally and intellectually. As a critically acclaimed follow-up that expands upon its predecessor's celebrated concept, it solidifies its place among the publisher's most impactful and thought-provoking releases, offering a profound appreciation for the small, fleeting moments of existence.
"Great God Grove (2024)" plunges players into a truly wild attempt to prevent the apocalypse, an event the gods usually manage to postpone with a bit of divine teamwork. This time, however, the mischievous god of communication has gone AWOL after stirring up an epic host of godly squabbles, leaving the sky splitting and the pantheon in complete disarray. As the humble mail-carrier for the gods, your mission is to suck up and launch speech bubbles to solve an array of puzzles, delivering messages that can chat, flirt, or even cleverly hurt feelings. Prepare for a big, colorful world featuring both third and first-person gameplay, populated by weird people and even weirder gods. Expect the unexpected, from godly crushes and pumpkin fights to puppets cooking, all while you navigate intense grovekeeping, godbossing, and the terrifying prospect of the end of the world as we know it. This vibrant and surreal adventure from creative duo LimboLane, known for their "silly games that squish and bounce" and their previous title *Smile For Me*, is an ideal fit for a "Best games by Fellow Traveller" list. Fellow Traveller consistently champions narrative-driven, visually distinctive, and often quirky indie titles that push the boundaries of storytelling and player interaction. "Great God Grove," with its unique premise of mediating a chaotic divine bureaucracy through speech bubble mechanics, its promise of bizarre character interactions, and its kitschy, surreal aesthetic, perfectly embodies the kind of innovative and charmingly unconventional experience the publisher seeks out. Its blend of humor, unique puzzles, and a compelling central narrative about saving the world through communication aligns perfectly with Fellow Traveller's curation of engaging, story-rich independent games.
Citizen Sleeper 2: Starward Vector, arriving in 2025, is the eagerly awaited sequel to one of 2022’s most acclaimed RPGs, transporting players to the expansive Starward Belt—a vibrant yet precarious network of habitats within an asteroid belt. You are a Sleeper, an artificial being with a human mind, on the run from your creators and a criminal gang, all while grappling with a malfunctioning body and lost memories. To survive, you’ll commandeer a ship, assemble a loyal crew, and undertake high-stakes contracts. This tabletop-inspired, dice-driven RPG thrives on risk-reward decision-making and intricate choices, with Game Rant heralding it as "a must-play indie game for 2025” for fans of good sci-fi writing, and Kinda Funny Games confirming, “It's living up to the hype. It's a contender.” This title belongs on the "Best games by Fellow Traveller" list due to its profound narrative depth, unique gameplay mechanics, and strong thematic resonance—hallmarks of the publisher's curated collection. Developed by the critically acclaimed Gareth Damian Martin of Jump Over the Age, Citizen Sleeper 2 expands upon its predecessor's award-winning systems with a bigger, more varied world, enhanced player agency, and tactical multi-cycle contracts. Its exploration of identity, corporate control, and the struggle to build a future in a dangerous sci-fi frontier aligns perfectly with Fellow Traveller's commitment to publishing thought-provoking, character-driven independent games that push creative boundaries and offer unparalleled storytelling.
Kraken Academy!! throws players into a decidedly unusual high school where the mundane clashes with the monstrous. Ghosts haunt the art department, cultists gather beneath the monkey bars, and crocodiles are inexplicably preying on students. Tasked with joining forces with a magical Kraken, your mission is to uncover the identity of a malevolent mastermind known as the Traitor and save both the school and the world from impending doom. Equipped with a powerful magical amulet, you'll manipulate time to uncover student and teacher routines, explore every nook and cranny of the campus, and engage in a myriad of extracurricular activities, from attending costume parties to aiding a janitor in dismantling a crime syndicate. This vibrant and quirky adventure stands out as one of the best titles published by Fellow Traveller, a label renowned for championing games that defy convention and embrace bold artistic visions. Kraken Academy!! embodies this ethos with its unique blend of time-looping mystery, offbeat humor, and a memorable cast of characters, including Vladimir the pretty boy lead singer, the perpetually grumpy Simona, and the heartbroken Broccoli Girl. The freedom to delve into all four distinct clubs—Music, Art, Sports, and Drama—each offering its own narrative threads and challenges, perfectly showcases the publisher's commitment to delivering deeply engaging and unconventional narrative experiences that resonate long after the credits roll.
Vertiginous Golf plunges players into a dystopian steampunk mini-golf adventure set in the skies above a world ravaged by permanent smog and rain. The inhabitants of Scudburough, split by a lottery, see the winners ascend to the floating city of New Lun-Donne, while those left below can virtually escape the gloom through the Verti-Sphere. This device allows them to play challenging golf courses suspended high above, but something is amiss beyond the pristine greens. A deeper narrative unravels as players chip and putt their way through beautiful, hazard-filled obstacle courses, uncovering a voice of insurrection trying to penetrate the omnipresent messages of peace and prosperity. Enhanced by unique mechanics such as a mechanical hummingbird companion for exploration, a jewel-encrusted beetle for precise ball control, and a limited rewind power, the game offers 54 classic holes, a driving range, and race challenges. This title enriches its experience with comprehensive multiplayer options, supporting up to four players locally or online across all courses, alongside distinct race tracks and battle golf arenas featuring offensive weapons. A fully featured map editor encourages community creativity, allowing players to design and share their own courses, while Frolich's Emporium offers extensive customization for clubs, companions, and avatars. Vertiginous Golf is a prime example of why it belongs in Fellow Traveller's collection; its distinctive blend of a compelling, narrative-driven dystopian setting with innovative gameplay mechanics, a unique steampunk aesthetic, and robust community tools perfectly embodies the publisher's commitment to thought-provoking, stylistically bold, and often experimental indie titles that redefine established genres.
"The Invisible Hand" thrusts players into the cutthroat first-person world of a mid-level stockbroker at FERIOS, where profit reigns supreme and ethical lines are constantly blurred. From the very first day, the objective is clear: make money for FERIOS by manipulating markets, leveraging inside information, and outmaneuvering colleagues. Players buy low, sell high, short stocks, and even actively influence global economies by lobbying groups or acquiring majority shares, all while ignoring the "unfortunate but unavoidable by-product" of pain, loss, and poverty. The "Family Office Update" expands this premise dramatically, elevating players to a personal financial advisor for the ultra-wealthy Miller Family Office. Here, the new Endless Mode challenges you to control entire percentages of the global economy, pushing the limits of wealth accumulation to such astronomical figures that the game itself might need patching to accommodate them, testing the very meaning of "endless" for an "indecipherable purpose." This title perfectly exemplifies why it belongs among the best from Fellow Traveller, a publisher renowned for narrative-rich and often critically incisive indie games. "The Invisible Hand" serves as a sharp, satirical commentary on unchecked capitalism and corporate greed, immersing players in a morally bankrupt system where success is measured solely by financial gain, regardless of the human cost. Its first-person perspective and cynical tone force players to confront the uncomfortable realities of financial manipulation and systemic corruption, aligning with Fellow Traveller's commitment to presenting thought-provoking experiences. The transition from a stockbroker vying for daily targets to a shadowy figure controlling global economic percentages highlights the escalating power and detachment that wealth can bring, offering a chilling and darkly humorous exploration of ambition and its consequences.
*No Longer Home* invites players into the intimate lives of Bo and Ao, two queer, non-binary university students on the cusp of graduation. Their shared flat in South London has been a sanctuary for a year, but an impending visa expiry will force Ao to return to Japan, leaving Bo in England. Disillusioned with the uncertainties of post-educational life and grappling with a system that feels designed to exclude them, both navigate their complex emotions and uncertain futures. Through an evocative, lo-fi aesthetic, the game meticulously portrays their everyday existence: late-night talks in bed, casual BBQs, and video game sessions, all while something mysterious begins to grow deep beneath their flat, and a multi-eyed, animal-like new flatmate named Lu joins their lives. This deeply personal narrative was directly inspired by developers Hana and Cel's own experiences of being separated after university, transforming their farewells into a collaborative project. This profound exploration of loss, identity, and belonging makes *No Longer Home* a standout title within Fellow Traveller's curated collection. The publisher is renowned for championing narrative-rich, introspective, and often experimental indie games, and this title perfectly embodies that ethos. Its unique blend of relatable slice-of-life moments with subtle magical realism offers a poignant look at the anxieties of young adulthood and the pain of goodbyes. The game's authentic portrayal of queer characters and its deeply personal origins resonate strongly with Fellow Traveller's commitment to diverse storytelling and meaningful interactive experiences, solidifying its place among the best games they have presented to a global audience.
Glitchhikers: The Spaces Between invites players on an introspective freeform journey through liminal late-night settings. Choosing from four distinct paths—a train ride, a park stroll, an open road, or an airport terminal—players slip into a unique experience of self-reflection, guided by enigmatic characters encountered along the way. These companions engage in thought-provoking conversations, prompting players to question their place in the universe and ponder philosophical musings. The game embraces an open-ended structure, allowing player choice to dictate the flow and direction of dialogue, with sessions adaptable from just 30 minutes to as long as desired, encouraging deep replayability. Enhancing this contemplative atmosphere is an extensive original soundtrack, featuring chill grooves, dreamy synths, and upbeat wonders tailored to each journey, making Glitchhikers a sanctuary for finding space between the everyday. This title stands out among the best from Fellow Traveller due to its profound alignment with the publisher's commitment to narrative-rich, experimental, and deeply personal indie games. Fellow Traveller consistently champions works that push the boundaries of interactive storytelling and emotional engagement, and Glitchhikers perfectly exemplifies this mission by offering a uniquely self-directed, meditative experience rather than a linear plot. Silverstring Media's reputation for crafting vital and vibrant narrative experiences, including their contributions to acclaimed titles like Celeste and Where the Water Tastes Like Wine, further solidifies its position. Glitchhikers: The Spaces Between is a prime example of Fellow Traveller's curated collection, providing players with an innovative and meaningful journey into their own consciousness.
Blind (2018) immerses players in a narrative-driven psychological thriller built specifically for virtual reality. Players awaken as a young woman who has inexplicably lost her sight and memory, finding herself trapped within a sinister mansion. Guided by the enigmatic and unsettling Warden, she must navigate this perilous environment using only echolocation. By sending out soundwaves with a cane, fleeting outlines of objects are revealed in the otherwise all-encompassing darkness, enabling exploration, puzzle-solving, and the gradual uncovering of a chilling mystery. The journey forces her to confront not only her surroundings but also profound truths she may be unwilling to perceive. This innovative title originated from a winning concept at the 2014 Global Game Jam before being fully developed for VR, launching in September 2018. Built from the ground up to leverage binaural audio and motion control, Blind offers an unparalleled immersive experience that fundamentally alters player perception. Its unique mechanics and deep psychological narrative make it a prime example of the distinctive and thought-provoking experiences championed by Fellow Traveller. The publisher consistently seeks out games that push creative boundaries and tell compelling stories in unconventional ways, and Blind, with its constant sense of foreboding and a quest for answers in a world defined by sound, perfectly embodies this ethos.
The Church in the Darkness™ thrusts players into the shadowy world of a 1970s cult, the Collective Justice Mission, led by the enigmatic Isaac and Rebecca Walker, voiced by Ellen McLain and John Patrick Lowrie. As Vic, an ex-law enforcement officer, you infiltrate their isolated South American compound, Freedom Town, with the urgent goal of locating your nephew, Alex. This action/stealth game offers a truly dynamic experience, where the cult leaders' personalities and motivations shift with each playthrough, ensuring that no two journeys into the compound are identical. Players navigate complex moral choices, deciding whether to employ stealth or lethal force, to extract Alex against his will, confront the Walkers, or even succumb to the cult's pervasive influence, all while gathering clues from documents and interviews to uncover the truth. This ambitious title stands out as a prime example of Fellow Traveller's commitment to publishing games that blend compelling narrative with innovative mechanics. Its exploration of cult psychology, moral ambiguity, and the nature of belief aligns perfectly with the publisher's ethos of delivering thought-provoking, story-rich experiences. The game's procedural narrative system and multiple endings encourage deep replayability and personal reflection, a hallmark of Fellow Traveller's curated collection of independent gems. With its unique premise, stellar voice acting, and acclaimed guest writers like Chris Avellone and Brenda Romero, The Church in the Darkness embodies the kind of critically engaging and artistically significant work that consistently defines Fellow Traveller's celebrated lineup.
"Pine: A Story of Loss (2024)" invites players into a poignant, wordless narrative rendered through exquisite hand-drawn animation and an evocative musical score. This interactive short story follows a solitary woodworker grappling with the recent passing of his wife. As he navigates the simple, daily rhythms of his glade home – tending his garden or gathering wood – his routine is frequently interspersed with cherished memories of their life together. The game introduces a unique carving mechanic, allowing players to help the woodworker transform collected wood into beautiful mementos, each a tangible representation of a precious memory, ensuring his lost love is never forgotten. Accessible interactions, charming puzzles, and mini-games celebrate their happy times, while the deliberate chores underscore his profound journey of grief and attempts to move forward. This heartfelt title belongs on the "Best games by Fellow Traveller" list due to its profound emotional depth and innovative approach to storytelling, hallmarks of the publisher's celebrated catalog. Fellow Traveller is renowned for championing narrative-driven indie games that explore complex human experiences with artistic flair. "Pine's" blend of a deeply personal journey, unique interactive mechanics, and its stunning visual and auditory presentation aligns perfectly with the publisher's commitment to curating distinctive and memorable interactive tales. Its focus on accessible, engaging narrative, combined with its artful execution of themes like loss, memory, and resilience, makes it a prime example of the kind of emotionally resonant and beautifully crafted experiences Fellow Traveller is known for bringing to players.
Congratulations, future reporter! In "Times and Galaxy (2024)," players land an internship with the Dorp system's favorite regional holopaper and five-time winner of the Bort Jorbeller Award, the Times & Galaxy. As the first robo reporter, your seventeen-cycle mission involves tackling hyper-local news assignments across the galaxy, from intersolar cat shows to space ghost funerals. Each cycle, you'll blast off to interview a diverse array of sources, dig up clues, and meticulously investigate scenes, relying on well-oiled conversational circuits to earn or betray the trust of over 100 unique characters. Once your reporting is complete, the innovative Build-a-Story™ tool allows you to construct articles, where every piece of gathered information and every choice you made influences the story's quality, tone, and the reactions of both your editors and readership, ultimately shaping the holopaper's reputation. This unique adventure, crafted by former journalists, offers a surprisingly authentic, albeit alien-filled, take on the newsroom experience. Beyond the thrill of breaking news, your life as an intern unfolds aboard the Scanner, the sprawling, spacebound newsroom where you live, work, and interact with a vibrant crew of over twenty diverse characters, including Humans, Augers, Verge, Xeel, and fellow Robos. These crewmates will react to your decisions in various expected and unexpected ways, fostering deep relationships that mirror the game's journalistic ethos. You can customize your robo-reporter's chassis and paint job, requisition upgrades, and even restore the ship’s Garden to its former glory. This game's emphasis on rich character interactions, player-driven narrative choices, and a distinct, charming setting aligns perfectly with the curation philosophy of Fellow Traveller. The publisher is celebrated for championing unique, narrative-rich indie titles that immerse players in eccentric stories with branching narratives and memorable characters, making "Times and Galaxy" a standout example of their commitment to compelling, character-driven adventures and a prime candidate for a spot among their best offerings.
Set in the vibrant city of Jakarta, "Afterlove EP" is a poignant blend of visual novel, narrative adventure, and rhythm game elements that explores themes of grief, healing, and creativity. Players step into the shoes of Rama, a young musician struggling to cope with the death of his girlfriend, Cinta, over a year prior. Haunted by her voice and neglecting his band, mental health, and relationships, Rama faces a critical deadline: deliver new songs for an upcoming gig or risk his band moving on without him. Over twenty-eight days and nights, your choices will guide Rama through modern Jakarta, allowing you to explore the city, repair strained relationships, pursue new connections, and rediscover his creative voice through deep conversations and engaging rhythm game sections. Featuring the distinctive manga-inspired art of Indonesian artist Soyatu and an original soundtrack from indie band L'Alphalpha, the game offers an authentic window into urban life in Indonesia. "Afterlove EP" is a natural fit for Fellow Traveller's curated list, embodying the publisher's commitment to unique, narrative-driven experiences that push boundaries in interactive storytelling. The game's deeply personal exploration of loss, recovery, and the creative process, coupled with its innovative genre blend and authentic cultural setting, aligns perfectly with Fellow Traveller's portfolio of emotionally resonant and thought-provoking titles. Furthermore, the poignant story behind its creation, as the final project of renowned narrative designer Mohammad Fahmi and completed by his dedicated team, underscores the profound artistic vision and human element that Fellow Traveller consistently champions in the indie games they champion.
Submit to make your ranking count.