Generating Preview ...
Generating Preview ...
Edmund McMillen, the prolific indie game developer, has gifted us with a treasure trove of unforgettable titles, each brimming with unique art styles, challenging gameplay, and unforgettable characters. From the visceral action of *Super Meat Boy* to the unsettling charm of *The Binding of Isaac*, his games have captivated players for years, pushing boundaries and leaving a lasting impact on the indie gaming landscape. This poll aims to celebrate his impressive body of work by allowing you to crown your personal favorite. Which McMillen masterpiece reigns supreme in your heart? Was it the nail-biting precision platforming, the roguelike dungeon crawls, or perhaps the unsettling atmosphere that captured your attention? Now is your chance to make your voice heard and determine the ultimate champion in this showdown of unforgettable indie games. Cast your vote now and let the gaming community know which Edmund McMillen game deserves the ultimate recognition!
Edmund McMillen, the prolific indie game developer, has gifted us with a treasure trove of unforgettable titles, each brimming with unique art styles, challenging gameplay, and unforgettable characters. From the visceral action of *Super Meat Boy* to the unsettling charm of *The Binding of Isaac*, his games have captivated players for years, pushing boundaries and leaving a lasting impact on the indie gaming landscape. This poll aims to celebrate his impressive body of work by allowing you to crown your personal favorite. Which McMillen masterpiece reigns supreme in your heart? Was it the nail-biting precision platforming, the roguelike dungeon crawls, or perhaps the unsettling atmosphere that captured your attention? Now is your chance to make your voice heard and determine the ultimate champion in this showdown of unforgettable indie games. Cast your vote now and let the gaming community know which Edmund McMillen game deserves the ultimate recognition!
Vote items to sort list. Click to browse.
The Binding of Isaac (2011) is a truly unique and challenging action RPG shooter. This randomly generated experience throws players into a dark and disturbing world where Isaac must overcome a series of increasingly difficult trials to survive. The game's rogue-like elements ensure that every playthrough is different, with a vast array of items, enemies, and bosses to discover and conquer. The compelling narrative, though steeped in the macabre, keeps players invested in Isaac's desperate journey. This game is a testament to the ingenuity and creativity of Edmund McMillen, as well as a testament to the powerful impact of well-executed rogue-like mechanics. The Binding of Isaac perfectly exemplifies McMillen's signature style, blending intense action with a heavy dose of unsettling atmosphere. The game's innovative combination of random generation, challenging encounters, and visually striking character transformations is a hallmark of McMillen's creative vision. With its multiple endings, unlockable content, and over 100 unique items, it offers a surprisingly deep experience that keeps players coming back for more. It's a testament to the design choices that prioritize replayability and make the game a challenging yet rewarding experience, factors which make it a prominent example of his creative design skills and deserving of a place among the best games created by the designer Edmund McMillen.
The Legend of Bum-Bo (2019) is a captivating roguelike adventure from the mind of Edmund McMillen, creator of the critically acclaimed The Binding of Isaac. This prequel dives into the world of Bum-bo, a brave, if slightly hapless, protagonist whose life takes a turn for the worse when his precious coin is snatched by an ominous force. Players must navigate a challenging, procedurally generated sewer world filled with bizarre enemies, treacherous traps, and an array of unique items, which can be combined and customized in countless ways. The game's roguelike structure ensures each playthrough is a fresh challenge, demanding strategic thinking and clever item combinations. This title perfectly encapsulates McMillen's signature blend of dark humor, frenetic action, and challenging gameplay mechanics. The game's vibrant visuals, coupled with its distinct soundtrack, create an immersive experience that will resonate with fans of McMillen's previous work. The sheer amount of unlockables, unique items, and varied playable characters further enhance replayability. The narrative, while tinged with the creator's signature brand of unsettling humor, explores themes of loss, fear, and personal struggles, adding an unexpected emotional depth to the fast-paced action. This makes it a fitting addition to any list highlighting McMillen's best works, showcasing his talent for crafting both engaging and thought-provoking experiences.
The End Is Nigh (2017) is a sprawling, absurdist adventure platformer perfect for fans of Edmund McMillen's unique brand of humor and challenging gameplay. Ash, our protagonist, navigates a post-apocalyptic wasteland populated by grotesque creatures, collecting video game cartridges and tumors amidst his quest to make a friend. The game's humor is darkly comedic, reflecting McMillen's signature style, and the sheer number of levels, mini-games, and achievements provide an impressive amount of replayability. The inclusion of Steam Workshop support further elevates the experience, allowing players to customize the game with user-created content, ensuring a wealth of unique and potentially brutal encounters. This title fits perfectly on a "Best games by Edmund McMillen" list due to its signature blend of challenging gameplay, darkly comedic humor, and a focus on bizarre, often unsettling scenarios. The game's emphasis on replayability, coupled with the player's role in Ash's emotionally driven, if nonsensical, quest to make friends from the remains of humanity, resonates with the themes often explored by McMillen in his other works. The combination of unusual collectibles, diverse mini-games, and the emphasis on player-created content truly embodies the spirit of engaging and entertaining experience that characterizes the developer's work.
The Basement Collection is a must-have for fans of Edmund McMillen's unique and challenging game design. This compilation gathers nine of his award-winning indie titles, each meticulously revamped with new content, including bonus chapters, updated music and art, and other extras. Beyond the polished presentation, it's a fascinating peek behind the scenes of McMillen's creative process. The inclusion of unlockable comics, sketchbooks, and even unseen footage from *Indie Game: The Movie* provides a rich, interactive experience that goes far beyond the gameplay itself, offering a deeper appreciation for the games' origins. This collection rightfully belongs on a "Best Games by Edmund McMillen" list due to its comprehensive nature and the value it provides. It's not just a re-release, but a significant enhancement and celebration of McMillen's signature style across a variety of genres. The inclusion of both familiar and less-known titles in one package highlights the diversity and ingenuity within his portfolio. From the inventive puzzle challenges of *Time Fcuk* to the visceral action of *Spewer*, this compilation showcases McMillen's ability to create unique and memorable experiences, making it a crucial piece of his game development history.
Fingered (2015) is a darkly humorous, hyper-realistic police simulation that throws players into a surreal and absurd investigation. The game's core mechanic revolves around identifying the guilty, relying on the often conflicting testimonies of the city's gossiping residents. This leads to a chaotic and often hilarious scenario where subjective perceptions and exaggerated characterizations paint a distorted picture of reality. McMillen's signature blend of unsettling humor and bizarre scenarios is present, reflected in the absurdly named "secret celebs" and the game's overall tone of cynical societal critique. Fingered fits perfectly within Edmund McMillen's portfolio because of its commitment to pushing the boundaries of narrative and gameplay. The game's chaotic structure, coupled with its meta-commentary on judgment and perception, echoes McMillen's style of creating intentionally confusing and unsettling experiences. The absurd, almost nihilistic take on the "whodunit" genre, with its focus on identifying guilt and societal flaws, aligns well with the creator's overall aesthetic and thematic concerns, thus making it a fitting addition to the list of best games by Edmund McMillen.
Submit to make your vote count.