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Best games by Edmund McMillen

15th Feb 2026
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Edmund McMillen, the prolific indie game developer, has gifted us with a treasure trove of unforgettable titles, each brimming with unique art styles, challenging gameplay, and unforgettable characters. From the visceral action of *Super Meat Boy* to the unsettling charm of *The Binding of Isaac*, his games have captivated players for years, pushing boundaries and leaving a lasting impact on the indie gaming landscape. This poll aims to celebrate his impressive body of work by allowing you to crown your personal favorite. Which McMillen masterpiece reigns supreme in your heart? Was it the nail-biting precision platforming, the roguelike dungeon crawls, or perhaps the unsettling atmosphere that captured your attention? Now is your chance to make your voice heard and determine the ultimate champion in this showdown of unforgettable indie games. Cast your vote now and let the gaming community know which Edmund McMillen game deserves the ultimate recognition!

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Best games by Edmund McMillen

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#3.

The End Is Nigh (2017)

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The End Is Nigh (2017) is a sprawling, absurdist adventure platformer perfect for fans of Edmund McMillen's unique brand of humor and challenging gameplay. Ash, our protagonist, navigates a post-apocalyptic wasteland populated by grotesque creatures, collecting video game cartridges and tumors amidst his quest to make a friend. The game's humor is darkly comedic, reflecting McMillen's signature style, and the sheer number of levels, mini-games, and achievements provide an impressive amount of replayability. The inclusion of Steam Workshop support further elevates the experience, allowing players to customize the game with user-created content, ensuring a wealth of unique and potentially brutal encounters. This title fits perfectly on a "Best games by Edmund McMillen" list due to its signature blend of challenging gameplay, darkly comedic humor, and a focus on bizarre, often unsettling scenarios. The game's emphasis on replayability, coupled with the player's role in Ash's emotionally driven, if nonsensical, quest to make friends from the remains of humanity, resonates with the themes often explored by McMillen in his other works. The combination of unusual collectibles, diverse mini-games, and the emphasis on player-created content truly embodies the spirit of engaging and entertaining experience that characterizes the developer's work.

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