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Best games by Anatoliy Loginovskikh

15th Feb 2026
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Anatoliy Loginovskikh is a celebrated game designer known for his innovative mechanics and captivating narratives. His diverse portfolio spans genres, offering players unique and unforgettable experiences. From strategic masterpieces demanding careful planning to charming adventures filled with whimsy, Loginovskikh's games have garnered a dedicated following. This poll aims to celebrate his impressive body of work and determine which of his creations resonate most strongly with players. Now's your chance to weigh in and share your favorites! Have a particular title that stands out above the rest? We want to hear from you. Vote for your all-time best Anatoliy Loginovskikh game and help us crown the ultimate champion. Your vote helps paint a picture of the community's preferences and shines a light on the enduring appeal of Loginovskikh's exceptional game design.

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Best games by Anatoliy Loginovskikh
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#20.

100 hidden gnomes (2020)

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Embark on a charming quest in "100 Hidden Gnomes (2020)," Anatoliy Loginovskikh's delightful debut into 3D game development. This fairytale-inspired hidden object adventure is designed with young players in mind, offering a gentle and engaging experience. Navigate whimsical scenes, keeping an eye out for the elusive 100 gnomes scattered throughout. The game boasts a cozy atmosphere, perfect for a relaxed playtime, and includes helpful features like a night mode activated by pressing 'N' and a way to reset achievements using 'Del' then 'Esc'. This title holds a special place on a list of Anatoliy Loginovskikh's best work as it represents a significant milestone: his first foray into 3D game creation. It showcases his early talent for crafting accessible and visually appealing experiences, demonstrating a knack for creating engaging gameplay loops even in a simple premise. The endearing fairytale aesthetic and straightforward objective make "100 Hidden Gnomes" a foundational example of Loginovskikh's commitment to enjoyable and family-friendly game design, hinting at the thoughtful approach he would bring to future projects.

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