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Best games by Shawn Hitchcock

14th Feb 2026
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Welcome to the definitive ranking of Shawn Hitchcock's finest gaming creations! This curated list celebrates the developer's most impactful and beloved titles. From innovative gameplay mechanics to unforgettable narratives, prepare to rediscover the brilliance that defines Hitchcock's portfolio. Explore the list, reminisce about your favourite moments, and prepare to debate the placement of each entry. Now, it's your turn to make your voice heard! After experiencing each game, rate them according to your personal enjoyment and appreciation of their respective merits. Your ratings will help shape the definitive ranking, and your feedback will contribute to a comprehensive and collective celebration of Shawn Hitchcock's incredible body of work. Let the rating commence!

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Best games by Shawn Hitchcock

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Emily Wants To Play (2015)

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**Emily Wants To Play (2015)** plunges players into a terrifying delivery gone wrong. It's 11 PM, a stormy night, and you're making the last pizza drop on your route. The house you arrive at is unsettlingly quiet, boarded up, and overgrown, yet the door is ajar. Stepping inside to announce the delivery, the door slams shut, trapping you. Your primary objective is simple, yet daunting: survive the night and escape this malevolent dwelling. As the hours tick by, you'll discover you're not alone. Three menacing dolls and the enigmatic Emily herself will begin to roam the house. Your survival depends on your ability to evade them, understanding their behaviors, and figuring out how to stay alive if you’re caught in their path. This is a game of atmospheric dread, where the main objective is to stay alive and escape, all without resorting to blood or gore, allowing for diverse playstyles from cautious stillness to frantic evasion. Shawn Hitchcock's signature style is deeply embedded in **Emily Wants To Play**. His games are renowned for their ability to generate genuine suspense and fear through minimalist design and clever psychological horror. **Emily Wants To Play** exemplifies this with its reliance on sound design, environmental storytelling, and the constant threat of unseen entities. The gameplay loop of exploration, evasion, and puzzle-solving within a confined, oppressive environment is a hallmark of Hitchcock's work, creating an intensely personal and terrifying experience. The lack of explicit violence, replaced by the sheer terror of being hunted by childlike yet sinister figures, further solidifies its place as a standout title in his collection, proving that true horror often lies in what you *don't* see.

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Emily Wants To Play (2015)